Blue Collar VR Training - Welding & Stamping Operations

Train operators on welding and stamping lines inside a machine-accurate virtual shopfloor before they go near live equipment, using Meta Quest VR headsets.
VR Simulation-Based Training
Welding & Stamping Operations
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Why Traditional Shopfloor Training Struggles

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Station-Specific, Siloed Training:  

Operators are trained only on their assigned station, with limited visibility of upstream or downstream processes, making redeployment and cross-skilling difficult.
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High Risk in Early Learning Phases:

New hires and inexperienced workers learning on real welding and stamping machines increase the risk of errors, rework, and safety incidents.
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Limited Access to Live Machines:

Production priorities leave little time to park machines for training, so onboarding waits for rare idle windows or shadowing opportunities.
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No Standardisation Across Plants:

Each plant or trainer runs sessions differently, so skill levels and safety practices are inconsistent across units and shifts.

What Is Blue Collar VR Training?

High-fidelity VR and MR simulations for welding and stamping operations, built on actual shopfloor processes.Blue Collar VR Training is a virtual reality training platform that mirrors your welding and stamping operations inside a safe, interactive 3D environment. Operators wear a Meta Quest headset, complete a Mixed Reality introduction in a DOJO-like room, and then step into VR modules for MIG welding, spot welding, projection welding, and stamping operations. Every step—from PPE checks and parameter setup to machine handling, QA, rework, and dispatch—is simulated using custom-built 3D models of your machines and shopfloor.

Business Outcomes for Plant, Safety & L&D Teams

Mixed Reality DOJO Introduction

Space

Virtual DOJO-style room used as a training lobby before entering machine simulations.

Avatar Host

A digital avatar stands to one side, welcoming the worker and narrating company story, safety culture, and training purpose.

Corporate Screen

A virtual TV alongside the avatar plays a corporate or safety video while the narration runs.

Data Capture

Prompt for employee ID or name at the start to log participation and link progress to users.

Transition

At the end, the environment smoothly shifts from Mixed Reality to full VR, where the operator chooses training modules.

Languages

Voiceover and text can be delivered in multiple languages (for example, English, Hindi, Marathi) for shopfloor accessibility.

VR Training Modules for Welding & Stamping

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Stamping Operations · End-to-End Process

The stamping module explains the full process from raw material loading to final inspection, helping workers understand their role. Training is available in “All” mode with guided steps and safety cues for new hires, or in station-specific mode that focuses on relevant tasks, controls, and common errors for each station.

Key Highlights:

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Station-wise journeys for raw material, shearing, blanking, draw, trim, flange, pierce, rework, and dispatch.
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Interaction complexity ranges from simple tap-based scenes to high-precision two-hand handling with defect simulation.
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Spot Welding · Safety, Setup, Execution & QA

The spot welding module replicates the real cell, covering PPE checks, inspections, parameter verification, loading, clamping, welding, and de-clamping.

Operators practice weld checks, electrode changes, and strength tests, with realistic simulation of squeeze, weld, and hold sequences. The module also trains defect identification, rework steps, and OK/NG tagging.

Key Highlights:

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Step-by-step flows for PPE, machine start-up, parameter setup, and cycle start.
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High-interaction steps for loading, clamping, job removal, and electrode maintenance.
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Projection Welding · Nut Welding & Quality

Projection welding training covers preparation, nut selection, cleaning, placement, parameter setting, and welding. Trainees check projection collapse, identify defects, and place finished parts on output pallets. The VR sequence includes calibration, electrode care, cooling, grounding, safety checks, pre- and post-weld inspections using reference parts.

Key Highlights:

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Detailed flows for nut handling, projection welding, and post-weld inspection.
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Interactive diagnostic steps for parameter tuning and safety interlocks.
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MIG Welding · Manual Welding Training

The MIG welding module focuses on manual welding steps such as PPE, machine checks, torch handling, travel speed, angle, and bead quality. Operators see live feedback on poor torch angles or speeds, with visual cues and simulated defects like porosity or undercut.The experience teaches correct setup, welding posture, and quality checks in a controlled environment, before operators move to actual parts. As with other modules, a guided mode introduces the basics and a non-guided test mode validates independent performance.

Key Highlights:

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Realistic welding arc, bead formation, and defect scenarios
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Designed to work with controllers and hand-tracking, depending on device configuration.

Guided Training and Unguided Assessment

Guided Training Mode

Voiceover instructions, visual overlays, and prompts guide each step—from PPE and machine checks to execution and QA.

Unguided Assessment Mode

Same VR environment, but with no voiceover guidance; operators must perform the full sequence independently.

MCQ Assessments

Optional multiple-choice questions at the end of modules to validate conceptual understanding of parameters, defects, and safety.

Performance Metrics

Time taken, error points, sequencing mistakes, hints used, and pass/fail status recorded for each attempt.

Contextual Hints

If a worker gets stuck or repeats wrong actions, subtle hints appear (for example, suggesting the correct tool) to avoid frustration.

Deployment on Meta Quest & Hosting Options

Hardware & Hosting Overview

VR Devices

Meta Quest 3 or similar standalone headsets with custom VR travel kits per plant, including chargers, cases, and accessories

Content Engine

Built using a modern 3D engine to support high-fidelity models, smooth interaction, and future upgrades.

Cloud Hosting

Central cloud environment for multi-plant access, suited for unified dashboards and centralized content updates.

On-Premise

Local server or edge machine within the plant, used when internet access is restricted and data must stay on-site

Private Cloud

Dedicated cloud tenancy or VPN-based access, balancing centralization with stricter security controls.

Offline Mode

Core training modules can run fully offline on the headsets, with data sync to the chosen backend when connectivity is available.

Project Phases & Rollout Journey

Commercial Structure (Without Rate Card)

Blue Collar VR Training is typically scoped as a combination of VR training content, 3D modeling, headgear kits, and hosting/support, without publishing actual prices on this page.

1. VR Training Content

Modules for stamping, spot welding, projection welding, and MIG welding with step-by-step interactions.

  • Content sized by number of steps and interaction complexity (low, medium, high).

  • Includes guided training flows and unguided assessments for each process.

  • Multilingual voiceovers and on-screen text as per plant workforce needs.

2. 3D Modeling & Environments

Custom 3D assets based on real machines, shopfloors, and tools.

  • Factory interiors, press lines, welding cells, DOJO rooms, and QA areas.

  • Machine-specific models such as stamping presses, welding guns, dies, forklifts, and inspection gauges.

  • Optimized textures and performance tuning for smooth VR playback.

3. Devices, Hosting & Support

Meta Quest headsets, VR travel kits, and platform support across years

  • Headgear kits per plant with travel cases and accessories.

  • Cloud, on-prem, or private cloud hosting with agreed support SLAs

  • Ongoing maintenance, minor content patches, and usage reports

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Can the modules match our exact SOPs and machines?

Yes. Storyboarding and 3D modeling are done from your SOPs, layouts, CAD, photos, and operator interviews so the VR experience reflects your actual machines and flows.

Do we need constant internet for VR training to work?

Yes. Storyboarding and 3D modeling are done from your SOPs, layouts, CAD, photos, and operator interviews so the VR experience reflects your actual machines and flows.

How do we measure whether operators are ready for live machines?

Yes. Storyboarding and 3D modeling are done from your SOPs, layouts, CAD, photos, and operator interviews so the VR experience reflects your actual machines and flows.

Can we add more machines or processes later?

Yes. Storyboarding and 3D modeling are done from your SOPs, layouts, CAD, photos, and operator interviews so the VR experience reflects your actual machines and flows.

What support is available after go-live?

Yes. Storyboarding and 3D modeling are done from your SOPs, layouts, CAD, photos, and operator interviews so the VR experience reflects your actual machines and flows.

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